The three-tiered discourse representation defined in (Luperfoy, 1991) is applied to multimodal humancomputer interface (HCI) dialogues. In the applied system the three tiers are (...
Abstract. Graph games of infinite length provide a natural model for open reactive systems: one player (Eve) represents the controller and the other player (Adam) represents the en...
In this study, we describe our system at the Intellectual Property track of the 2009 CrossLanguage Evaluation Forum campaign (CLEF-IP). The CLEF-IP track addressed prior art searc...
Applications that process complex inputs often react in different ways to changes in different regions of the input. Small changes to forgiving regions induce correspondingly smal...
Interactive programs, such as GUIs or spreadsheets, often maintain dependency information over dynamically-created networks of objects. That is, each imperative object tracks not ...
Neel R. Krishnaswami, Lars Birkedal, Jonathan Aldr...