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SIGGRAPH
2000
ACM
15 years 6 months ago
Surfels: surface elements as rendering primitives
Surface elements (surfels) are a powerful paradigm to efficiently render complex geometric objects at interactive frame rates. Unlike classical surface discretizations, i.e., tri...
Hanspeter Pfister, Matthias Zwicker, Jeroen van Ba...
103
Voted
SIGGRAPH
1999
ACM
15 years 6 months ago
LDI Tree: A Hierarchical Representation for Image-Based Rendering
Using multiple reference images in 3D image warping has been a challenging problem. Recently, the Layered Depth Image (LDI) was proposed by Shade et al. to merge multiple referenc...
Chun-Fa Chang, Gary Bishop, Anselmo Lastra
CVPR
2006
IEEE
16 years 4 months ago
Acceleration Strategies for Gaussian Mean-Shift Image Segmentation
Gaussian mean-shift (GMS) is a clustering algorithm that has been shown to produce good image segmentations (where each pixel is represented as a feature vector with spatial and r...
Miguel Á. Carreira-Perpiñán
KDD
2009
ACM
191views Data Mining» more  KDD 2009»
16 years 3 months ago
Scalable pseudo-likelihood estimation in hybrid random fields
Learning probabilistic graphical models from high-dimensional datasets is a computationally challenging task. In many interesting applications, the domain dimensionality is such a...
Antonino Freno, Edmondo Trentin, Marco Gori
ISCA
2010
IEEE
336views Hardware» more  ISCA 2010»
15 years 6 months ago
Reducing cache power with low-cost, multi-bit error-correcting codes
Technology advancements have enabled the integration of large on-die embedded DRAM (eDRAM) caches. eDRAM is significantly denser than traditional SRAMs, but must be periodically r...
Chris Wilkerson, Alaa R. Alameldeen, Zeshan Chisht...
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