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» Semiotics and Intelligent Control
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FLAIRS
2009
13 years 6 months ago
Lifting the Limitations in a Rule-based Policy Language
The predicates that are used to encode a planning domain in PDDL often do not include concepts that are important for effectively reasoning about problems in the domain. In partic...
Alan Lindsay, Maria Fox, Derek Long
IJCNN
2008
IEEE
14 years 3 months ago
Neuro-visual control in the Quake II game engine
— The first-person-shooter Quake II is used as a platform to test neuro-visual control and retina input layouts. Agents are trained to shoot a moving enemy as quickly as possibl...
Matt Parker, Bobby D. Bryant
CIG
2006
IEEE
14 years 2 months ago
A Behavior-Based Architecture for Realistic Autonomous Ship Control
— Game environments provide a good domain for serious simulations such as those used in training Navy conning officers. Currently, a typical training scenario requires multiple ...
Adam Olenderski, Monica N. Nicolescu, Sushil J. Lo...
UM
2005
Springer
14 years 2 months ago
User Control over User Adaptation: A Case Study
The A theory of user expectation of system interaction is introduced in the context of User Adapted Interfaces. The usability of an intelligent email client that learns to filter s...
Xiaoyan Peng, Daniel L. Silver
ATAL
2004
Springer
14 years 2 months ago
Adaptive, Distributed Control of Constrained Multi-Agent Systems
Product Distribution (PD) theory was recently developed as a framework for analyzing and optimizing distributed systems. In this paper we demonstrate its use for adaptive distribu...
Stefan Bieniawski, David Wolpert