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ACMACE
2009
ACM
14 years 2 months ago
Towards tailoring player experience in physical Wii games: a case study on relaxation
In this study we construct an artificial neural network model of players’ relaxation preferences while playing a physical Wii game. Developed technology will assist game designe...
Patrick Jarnfelt, Sebbe Selvig, Dajana Dimovska
ICPR
2008
IEEE
14 years 2 months ago
A Hybrid PNN-GMM classification scheme for speech emotion recognition
With the increasing demand for spoken language interfaces in human-computer interactions, automatic recognition of emotional states from human speeches has become of increasing im...
Wee Ser, Ling Cen, Zhu Liang Yu
SIGMETRICS
2003
ACM
106views Hardware» more  SIGMETRICS 2003»
14 years 1 months ago
On the effectiveness of movement prediction to reduce energy consumption in wireless communication
—Node movement can be exploited to reduce the energy consumption of wireless network communication. The strategy consists in delaying communication until a mobile node moves clos...
Srijan Chakraborty, David K. Y. Yau, John C. S. Lu...
JCB
2008
170views more  JCB 2008»
13 years 7 months ago
Efficiently Identifying Max-Gap Clusters in Pairwise Genome Comparison
The spatial clustering of genes across different genomes has been used to study important problems in comparative genomics, from identification of operons to detection of homologo...
Xu Ling, Xin He, Dong Xin, Jiawei Han
NECO
2010
136views more  NECO 2010»
13 years 6 months ago
Learning to Represent Spatial Transformations with Factored Higher-Order Boltzmann Machines
To allow the hidden units of a restricted Boltzmann machine to model the transformation between two successive images, Memisevic and Hinton (2007) introduced three-way multiplicat...
Roland Memisevic, Geoffrey E. Hinton