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» Separation and Approximation of Polyhedral Objects
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RT
1999
Springer
14 years 25 days ago
Interactive Virtual Relighting and Remodeling of Real Scenes
Abstract. Lighting design is often tedious due to the required physical manipulation of real light sources and objects. As an alternative, we present an interactive system to virtu...
Céline Loscos, Marie-Claude Frasson, George...
SIGGRAPH
1999
ACM
14 years 27 days ago
Six Degree-of-Freedom Haptic Rendering Using Voxel Sampling
A simple, fast, and approximate voxel-based approach to 6DOF haptic rendering is presented. It can reliably sustain a 1000 Hz haptic refresh rate without resorting to asynchronous...
William A. McNeely, Kevin D. Puterbaugh, James J. ...
CVPR
2003
IEEE
14 years 1 months ago
Continuous Tracking Within and Across Camera Streams
This paper presents a new approach for continuous tracking of moving objects observed by multiple, heterogeneous cameras. Our approach simultaneously processes video streams from ...
Jinman Kang, Isaac Cohen, Gérard G. Medioni
SMA
2006
ACM
132views Solid Modeling» more  SMA 2006»
14 years 2 months ago
Generalized penetration depth computation
— We present an efficient algorithm to compute the generalized penetration depth (PDg) between rigid models. Given two overlapping objects, our algorithm attempts to compute the...
Liangjun Zhang, Young J. Kim, Gokul Varadhan, Dine...
RSS
2007
134views Robotics» more  RSS 2007»
13 years 10 months ago
A Fast and Practical Algorithm for Generalized Penetration Depth Computation
— We present an efficient algorithm to compute the generalized penetration depth (PDg) between rigid models. Given two overlapping objects, our algorithm attempts to compute the...
Liangjun Zhang, Young J. Kim, Dinesh Manocha