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DIGRA
2005
Springer
14 years 28 days ago
Games, Montage and the First Person Point of View
Interactive montage combines the elements of play and visual representation. The analysis of four examples of interactive montage in reference to a first person point of view high...
Michael Nitsche
ACMACE
2004
ACM
14 years 25 days ago
Audio games: new perspectives on game audio
This paper discusses the design of audio games, a quite new computer game category that originates from games for players with visual impairments, as well as mainstream music game...
Johnny Friberg, Dan Gärdenfors
CCS
2003
ACM
14 years 19 days ago
Cryptographic tamper evidence
We propose a new notion of cryptographic tamper evidence. A tamper-evident signature scheme provides an additional procedure Div which detects tampering: given two signatures, Div...
Gene Itkis
COOPIS
2002
IEEE
14 years 11 days ago
Formal Ontology Engineering in the DOGMA Approach
This paper presents a specifically database-inspired approach (called DOGMA) for engineering formal ontologies, implemented as shared resources used to express agreed formal semant...
Mustafa Jarrar, Robert Meersman
MM
2000
ACM
98views Multimedia» more  MM 2000»
13 years 11 months ago
Determining computable scenes in films and their structures using audio-visual memory models
In this paper we present novel algorithms for computing scenes and within-scene structures in films. We begin by mapping insights from film-making rules and experimental results f...
Hari Sundaram, Shih-Fu Chang