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GECCO
2005
Springer
119views Optimization» more  GECCO 2005»
14 years 3 months ago
Learning, anticipation and time-deception in evolutionary online dynamic optimization
In this paper we focus on an important source of problem– difficulty in (online) dynamic optimization problems that has so far received significantly less attention than the tr...
Peter A. N. Bosman
GECCO
2005
Springer
139views Optimization» more  GECCO 2005»
14 years 3 months ago
Event-driven learning classifier systems for online soccer games
This paper reports on the application of classifier systems to the acquisition of decision-making algorithms for agents in online soccer games. The objective of this research is t...
Yuji Sato, Ryutaro Kanno
MM
2004
ACM
104views Multimedia» more  MM 2004»
14 years 3 months ago
Supporting continuous consistency in multiplayer online games
Multiplayer online games have become very popular in recent years. However, they generally suffer from network latency problem. If a player changes its states, it will take some ...
Frederick W. B. Li, Lewis W. F. Li, Rynson W. H. L...
WABI
2004
Springer
109views Bioinformatics» more  WABI 2004»
14 years 3 months ago
Online Consensus and Agreement of Phylogenetic Trees
Computational heuristics are the primary methods for reconstruction of phylogenetic trees on large datasets. Most large-scale phylogenetic analyses produce numerous trees that are ...
Tanya Y. Berger-Wolf
MDM
2010
Springer
180views Communications» more  MDM 2010»
14 years 2 months ago
Online Time Interval Top-k Queries in Wireless Sensor Networks
Motivated by many applications, top-k query is a fundamental operation in modern database systems. Technological advances have enabled the deployment of large-scale sensor networks...
Baichen Chen, Weifa Liang, Jeffrey Xu Yu