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IWMMDBMS
1996
67views more  IWMMDBMS 1996»
13 years 11 months ago
Reducing Initial Latency in a Multimedia Storage System
A multimedia server delivers presentations (e.g., videos, movies, games), providing high bandwidth and continuous real-time delivery. In this paper we present techniques for reduc...
Edward Y. Chang, Hector Garcia-Molina
VLSISP
1998
140views more  VLSISP 1998»
13 years 10 months ago
Audio Feature Extraction and Analysis for Scene Segmentation and Classification
Understanding of the scene content of a video sequence is very important for content-based indexing and retrieval of multimedia databases. Research in this area in the past severa...
Zhu Liu, Yao Wang, Tsuhan Chen
CHI
2005
ACM
14 years 10 months ago
Martial arts in artificial reality
This paper presents Kick Ass Kung-Fu, a martial arts game installation where the player fights virtual enemies with kicks and punches as well as acrobatic moves such as cartwheels...
Ari Nykänen, Johanna Höysniemi, Mikko Li...
ACMACE
2009
ACM
14 years 4 months ago
The impact of virtual teamwork on real-world collaboration
With the rapid advance of online gaming and virtual reality technology, virtual teamwork has become increasingly popular. People spend more and more time working with others in 3D...
Lin Qiu, Wendy Weini Tay, Junwei Wu
ICC
2007
IEEE
14 years 4 months ago
Overlay Partition: Iterative Detection and Proactive Recovery
— Overlay networks provide infrastructures for a large variety of Internet applications, like file sharing, online gaming, and multimedia streaming. However, these networks ofte...
Tongqing Qiu, Edward Chan, Guihai Chen