Designing a two-person game involves identifying the game model to compute the best moves, the user interface (the "view") to play the game, and the controller to coordi...
Abstract. The modeling, design, and implementation of inter-organizational systems (IOS) is a challenging new problem. In contrast to previous systems, where components have clearl...
The growing reliance on services provided by software applications places a high premium on the reliable and efficient operation of these applications. A number of these applicat...
Swapna S. Gokhale, Aniruddha S. Gokhale, Jeffrey G...
How can we help people design well-formed and innovative games? The design Patterns of Christopher Alexander is one methodology that has been proposed to assist in the design of w...
Design patterns document expert design experience in software system development. They have been applied in many existing software systems. However, pattern information is general...