When new technology is adopted to everyday life, existing patterns of behavior relevant to the application are transferred to this new media. In this process, some things will als...
We present a structural framework to describe games in terms of components. The components are divided into four major areas: meta-structure, bounding, narrative and objective. Th...
Interaction design patterns are a proven way to communicate good design. However, current pattern collections are not sufficiently powerful and generative to be used as a guide fo...
Abstract. Battery lifetime has become one of the top usability concerns of mobile systems. While many endeavors have been devoted to improving battery lifetime, they have fallen sh...
Nilanjan Banerjee, Ahmad Rahmati, Mark D. Corner, ...
Web services are designed for composition and use by third parties through dynamic discovery. As such, the issue of interoperability between services is of great importance to ens...