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RT
2000
Springer
13 years 11 months ago
Modeling and Rendering for Realistic Facial Animation
Abstract. Rendering realistic faces and facial expressions requires good models for the reflectance of skin and the motion of the face. We describe a system for modeling, animating...
Stephen R. Marschner, Brian K. Guenter, Sashi Ragh...
ISLPED
1995
ACM
100views Hardware» more  ISLPED 1995»
13 years 11 months ago
Simultaneous scheduling and binding for power minimization during microarchitecture synthesis
ABSTRACT { Sub-micron technologies and the increasing size and complexity of integrated components have aggravated the e ect of long interconnects and buses, compared to that of ga...
Aurobindo Dasgupta, Ramesh Karri
TOOLS
2008
IEEE
14 years 2 months ago
An AsmL Semantics for Dynamic Structures and Run Time Schedulability in UML-RT
Abstract. Many real-time systems use runtime structural reconfiguration mechanisms based on dynamic creation and destruction of components. To support such features, UML-RT provid...
Stefan Leue, Alin Stefanescu, Wei Wei
AIRS
2008
Springer
14 years 2 months ago
Using Multiple Combined Ranker for Answering Definitional Questions
This paper presents a Multiple Combined Ranker (MCR) approach for answering definitional questions. Generally, our MCR approach first extracts question target-related knowledge as ...
Junkuo Cao, Lide Wu, Xuanjing Huang, Yaqian Zhou, ...
RT
2001
Springer
14 years 1 days ago
A Perceptually-Based Texture Caching Algorithm for Hardware-Based Rendering
: The performance of hardware-based interactive rendering systems is often constrained by polygon fill rates and texture map capacity, rather than polygon count alone. We present a...
Reynald Dumont, Fabio Pellacini, James A. Ferwerda