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NETGAMES
2004
ACM
14 years 29 days ago
Lightweight QoS-support for networked mobile gaming
In this paper, we present an approach to provide Quality of Service (QoS) for networked mobile gaming. In order to examine the QoS requirements of mobile games, we ported a simple...
Marcel Busse, Bernd Lamparter, Martin Mauve, Wolfg...
ICS
2009
Tsinghua U.
14 years 4 days ago
A comprehensive power-performance model for NoCs with multi-flit channel buffers
Large Multi-Processor Systems-on-Chip use Networks-on-Chip with a high degree of reusability and scalability for message communication. Therefore, network infrastructure is a cruc...
Mohammad Arjomand, Hamid Sarbazi-Azad
LISA
2008
13 years 10 months ago
Concord: A Secure Mobile Data Authorization Framework for Regulatory Compliance
With the increasing adoption of mobile computing devices that carry confidential data, organizations need to secure data in an ever-changing environment. Critical organizational d...
Gautam Singaraju, Brent Hoon Kang
CIKM
2010
Springer
13 years 6 months ago
Building re-usable dictionary repositories for real-world text mining
Text mining, though still a nascent industry, has been growing quickly along with the awareness of the importance of unstructured data in business analytics, customer retention an...
Shantanu Godbole, Indrajit Bhattacharya, Ajay Gupt...
HPCA
2009
IEEE
14 years 8 months ago
Adaptive Spill-Receive for robust high-performance caching in CMPs
In a Chip Multi-Processor (CMP) with private caches, the last level cache is statically partitioned between all the cores. This prevents such CMPs from sharing cache capacity in r...
Moinuddin K. Qureshi