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GROUP
2009
ACM
14 years 2 months ago
Usability heuristics for networked multiplayer games
Networked multiplayer games must support a much wider variety of interactions than single-player games because networked games involve communication and coordination between playe...
David Pinelle, Nelson Wong, Tadeusz Stach, Carl Gu...
ICALT
2005
IEEE
14 years 1 months ago
ActiveTutor
In this paper we present an architecture dedicated to an intelligently assisted educational tool which integrates within a unified framework software rational agents both at the m...
Jean Pierre Fournier
BMCBI
2010
77views more  BMCBI 2010»
13 years 7 months ago
web cellHTS2: A web-application for the analysis of high-throughput screening data
Background: The analysis of high-throughput screening data sets is an expanding field in bioinformatics. Highthroughput screens by RNAi generate large primary data sets which need...
Oliver Pelz, Moritz Gilsdorf, Michael Boutros
SMC
2007
IEEE
150views Control Systems» more  SMC 2007»
14 years 1 months ago
An intelligent knowledge sharing system for web communities
— This paper presents the prototype of an expert peering system for information exchange in the knowledge society. Our system realizes an intelligent, real-time search engine for...
Christian Bauckhage, Tansu Alpcan, Sachin Agarwal,...
AVSS
2006
IEEE
14 years 1 months ago
3D Human Motion Analysis in Monocular Video Techniques and Challenges
Extracting meaningful 3D human motion information from video sequences is of interest for applications like intelligent humancomputer interfaces, biometrics, video browsing and ind...
Cristian Sminchisescu