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MMM
2010
Springer
205views Multimedia» more  MMM 2010»
14 years 4 months ago
Characterizing Virtual Populations in Massively Multiplayer Online Role-Playing Games
Abstract. Understanding player distributions, sessions, and movements in a Massively Multiplayer Online Role-Playing Game (MMORPG) is essential for research in scalable architectur...
Daniel Pittman, Chris GauthierDickey
TACAS
2010
Springer
142views Algorithms» more  TACAS 2010»
14 years 2 months ago
Tracking Heaps That Hop with Heap-Hop
Abstract. Heap-Hop is a program prover for concurrent heap-manipulating programs that use Hoare monitors and message-passing synchronization. Programs are annotated with pre and po...
Jules Villard, Étienne Lozes, Cristiano Cal...
ICALT
2003
IEEE
14 years 29 days ago
A Metadata Model for Capturing Presentations
This paper describes the design of a metadata model for capturing presentations developed as part of the VACE project (Video and Audio Capturing and Embedding). VACE is a modular,...
Ralf Einhorn, Stephan Olbrich, Wolfgang Nejdl
ISWC
2003
IEEE
14 years 28 days ago
A Wearable Networked MP3 Player and "Turntable" for Collaborative Scratching
We present a new type of wearable musical instrument called the DJammer. The DJammer brings turntable like creative functionality to the MP3 world while offering a collaborative p...
Mat C. Hans, Mark T. Smith
ICDCS
1993
IEEE
13 years 11 months ago
Providing Performance Guarantees in an FDDI Network
A network subsystem supporting a continuous media file system must guarantee a minimum throughput, a maximum delay, and a maximum jitter. We present a transport protocol that pro...
Darrell D. E. Long, Carol Osterbrock, Luis-Felipe ...