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MMM
2010
Springer
205views Multimedia» more  MMM 2010»
16 years 9 days ago
Characterizing Virtual Populations in Massively Multiplayer Online Role-Playing Games
Abstract. Understanding player distributions, sessions, and movements in a Massively Multiplayer Online Role-Playing Game (MMORPG) is essential for research in scalable architectur...
Daniel Pittman, Chris GauthierDickey
101
Voted
TACAS
2010
Springer
142views Algorithms» more  TACAS 2010»
15 years 10 months ago
Tracking Heaps That Hop with Heap-Hop
Abstract. Heap-Hop is a program prover for concurrent heap-manipulating programs that use Hoare monitors and message-passing synchronization. Programs are annotated with pre and po...
Jules Villard, Étienne Lozes, Cristiano Cal...
ICALT
2003
IEEE
15 years 8 months ago
A Metadata Model for Capturing Presentations
This paper describes the design of a metadata model for capturing presentations developed as part of the VACE project (Video and Audio Capturing and Embedding). VACE is a modular,...
Ralf Einhorn, Stephan Olbrich, Wolfgang Nejdl
ISWC
2003
IEEE
15 years 8 months ago
A Wearable Networked MP3 Player and "Turntable" for Collaborative Scratching
We present a new type of wearable musical instrument called the DJammer. The DJammer brings turntable like creative functionality to the MP3 world while offering a collaborative p...
Mat C. Hans, Mark T. Smith
153
Voted
ICDCS
1993
IEEE
15 years 7 months ago
Providing Performance Guarantees in an FDDI Network
A network subsystem supporting a continuous media file system must guarantee a minimum throughput, a maximum delay, and a maximum jitter. We present a transport protocol that pro...
Darrell D. E. Long, Carol Osterbrock, Luis-Felipe ...