Within the CHI community there is growing interest in moving beyond cognition and expanding into the social, emotional, and bodily aspects of the human-computer experience. Sex li...
Johanna Brewer, Joseph Kaye, Amanda Williams, Susa...
Second Life, a participant-created multi-user virtual environment (MUVE), gained sudden media acclaim in 2006. Prior to that, the world was developing many of the characteristics ...
In this paper I show a variety of ways to represent and think about statistical aspects of CHI and its sister conferences. In particular, I look at author counts, gender analysis,...
In this paper, we discuss why, in designing multiparty mediated systems, we should focus first on providing non-verbal cues which are less redundantly coded in speech than those n...
While collections—aggregation mechanisms such as folders, buddy lists, photo albums, etc.—clearly play a central role in information management, the potential benefits of true...