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VIS
2008
IEEE
121views Visualization» more  VIS 2008»
14 years 9 months ago
Direct Volume Editing
In this work we present basic methodology for interactive volume editing on GPUs, and we demonstrate the use of these methods to achieve a number of different effects. We present f...
Kai Bürger, Jens Krüger, Rüdiger Westermann
VR
2009
IEEE
188views Virtual Reality» more  VR 2009»
14 years 2 months ago
Crafting Personalized Facial Avatars Using Editable Portrait and Photograph Example
Computer-generated facial avatars have been increasingly used in a variety of virtual reality applications. Emulating the real-world face sculpting process, we present an interact...
Tanasai Sucontphunt, Zhigang Deng, Ulrich Neumann
SMI
2006
IEEE
112views Image Analysis» more  SMI 2006»
14 years 1 months ago
ReMESH: An Interactive Environment to Edit and Repair Triangle Meshes
Polygonal meshes obtained from acquisition of real-world objects may easily exhibit topological or geometrical defects, which often prevent subsequent processing and analysis to p...
Marco Attene, Bianca Falcidieno
WSCG
2003
185views more  WSCG 2003»
13 years 9 months ago
Complex 3D Feature Registration Using a Marching Template
The registration of 3D form features is essential to the supporting of reverse shape design processes. Extracting an editable shape feature from unordered data points is notorious...
Joris S. M. Vergeest, Sander Spanjaard, Chensheng ...
CGF
2008
160views more  CGF 2008»
13 years 8 months ago
iCheat: A Representation for Artistic Control of Indirect Cinematic Lighting
Thanks to an increase in rendering efficiency, indirect illumination has recently begun to be integrated in cinematic lighting design, an application where physical accuracy is le...
Juraj Obert, Jaroslav Krivánek, Fabio Pella...