The Shadow Box is a tangible computing project that exploits visual association and auditory clues to teach children the representational relationship between words and their mean...
Ja-Young Sung, Aaron Levisohn, Ji-won Song, Ben To...
In many educationalsettings,manipulative materials(such as CuisenaireRods andPatternBlocks) play an important role in children’s learning, enabling children to explore mathemati...
Mitchel Resnick, Fred Martin, Robert Berg, Richard...
In this paper we describe our approach to realize a pervasive (computing) learning environment for children based on augmented toys: traditional toys that are equipped with pervas...
This paper presents the design process of a learning game puzzle based on environmental sustainability themes for children (primary school). To control the game, children use Albe...
We introduce an educational toy, called curlybot, as the basis for a new class of toys aimed at children in their early stages of development – ages four and up. curlybot is an ...
Phil Frei, Victor Su, Bakhtiar Mikhak, Hiroshi Ish...