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PERCOM
2008
ACM
14 years 7 months ago
Multiagent Place-Based Virtual Communities for Pervasive Computing
This paper proposes a multiagent based virtual community as a new means to support pervasive computing services. We give a conceptual definition of the concept of Place-Based Virt...
Tuan Nguyen, Seng Wai Loke, Torab Torabi, Hongen L...
AAAI
2006
13 years 9 months ago
Real-Time Evolution of Neural Networks in the NERO Video Game
A major goal for AI is to allow users to interact with agents that learn in real time, making new kinds of interactive simulations, training applications, and digital entertainmen...
Kenneth O. Stanley, Bobby D. Bryant, Igor Karpov, ...
ALIFE
2004
13 years 7 months ago
Adaptability and Diversity in Simulated Turn-taking Behavior
Turn-taking behavior is simulated in a coupled-agents system. Each agent is modeled as a mobile robot with two wheels. A recurrent neural network is used to produce the motor outpu...
Hiroyuki Iizuka, Takashi Ikegami
HICSS
2007
IEEE
98views Biometrics» more  HICSS 2007»
14 years 2 months ago
A Tool for Training and Assistance in Emergency Response Planning
This paper presents research on developing a new type of software tool for training and assisting the personnel in emergency response planning. The tool, called Disciple-VPT, will...
Gheorghe Tecuci, Mihai Boicu, Thomas Hajduk, Dorin...
AGENTS
2001
Springer
14 years 6 days ago
Intelligent agents for an artificial market system
This paper describes an agent-based artificial market system whose underlying interaction protocols provide advanced features. Using the system, actors (i.e., customers and mercha...
Nikos I. Karacapilidis, Pavlos Moraitis