In this paper, we propose a novel approach to model shape variations. It encodes sparsity, exploits geometric redundancy, and accounts for the different degrees of local variation...
In this paper we advocate the use of a focal regionguided feature-based volume renderer that offers an alternative for visualization of internal structures of volumetric data. We ...
This paper presents a new adaptive graph-cut based move-making algorithm for energy minimization. Traditional move-making algorithms such as Expansion and Swap operate by searchin...
One of the most common visualization tasks is the extraction of significant boundaries, often performed with isosurfaces or level set segmentation. Isosurface extraction is simple...
The human hand is an important interface with complex shape and movement. In virtual reality and gaming applications the use of an individualized rather than generic hand represen...