Skeletons are important shape descriptors in object representation and recognition. Typically, skeletons of volumetric models are computed using iterative thinning. However, tradi...
— In this paper we propose a method of high-speed 3D object recognition using linear subspace method and our 3D features. This method can be applied to partial models with any si...
— This paper presents a vision based method for grasp classification. It is developed as part of a Programming by Demonstration (PbD) system for which recognition of objects and...
In this article we explore the use of methodologies for 3D reconstruction from multiple images to recognize faces. We try to devise a strategy to tackle the problem of recognizing...
letons to Bone Graphs: Medial Abstraction for Object Recognition Diego Macrini University of Toronto Kaleem Siddiqi McGill University Sven Dickinson University of Toronto Medial d...