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CAD
2005
Springer
13 years 7 months ago
Modeling generalized cylinders using direction map representation
For generalized cylinders (GC) defined by contours of discrete curves, we propose two algorithms to generate GC surfaces (1) in polygonal meshes and (2) in cylindrical type of dev...
Joo-Haeng Lee
TOG
2008
97views more  TOG 2008»
13 years 7 months ago
Reusable skinning templates using cage-based deformations
Character skinning determines how the shape of the surface geometry changes as a function of the pose of the underlying skeleton. In this paper we describe skinning templates, whi...
Tao Ju, Qian-Yi Zhou, Michiel van de Panne, Daniel...
TSMC
2008
198views more  TSMC 2008»
13 years 7 months ago
Representation Plurality and Fusion for 3-D Face Recognition
In this paper, we present an extensive study of 3-D face recognition algorithms and examine the benefits of various score-, rank-, and decision-level fusion rules. We investigate f...
Berk Gökberk, Helin Dutagaci, A. Ulas, Lale A...
CG
2000
Springer
13 years 7 months ago
Drawing on the Back of an Envelope: a framework for interacting with application programs by freehand drawing
The Back of an Envelope project demonstrates how a calligraphic interface (one that employs a pen or stylus to input freehand drawing marks) can be used in a wide variety of domai...
Mark D. Gross, Ellen Yi-Luen Do
VR
2010
IEEE
127views Virtual Reality» more  VR 2010»
13 years 6 months ago
Synthesizing contact sounds between textured models
We present a new interaction handling model for physics-based sound synthesis in virtual environments. A new three-level surface representation for describing object shapes, visib...
Zhimin Ren, Hengchin Yeh, Ming C. Lin