We present a simple yet powerful approach for the generation and rendering of surfaces defined by the boundary of a three-dimensional point cloud. First, a depth map plus internal...
The performance of part-based object detectors generally degrades for highly flexible objects. The limited topological structure of models and pre-specified part shapes are two ...
We address the automatic recovery of complete 3-D object models from video streams. Usually, complete 3-D models are built by fusing several depth maps, each computed from a small...
Tracking a moving person is challenging because a person's appearance in images changes significantly due to articulation, viewpoint changes, and lighting variation across a ...
It has been recently discovered that a faithful representation for the shape of some simple distributions can be constructed using invariant statistics [1, 2]. In this paper, we c...