Multi-view stereo methods reconstruct 3D geometry from images well for sufficiently textured scenes, but often fail to recover high-frequency surface detail, particularly for smo...
: Some example effects achieved by our extended toon shader: continuous levels of abstraction (a); abstraction of near-silhouette regions: smoothing (b), and opacity (c); backlight...
Shape from texture has received much attention in the past few decades. We propose a computationally efficient method to extract the 3D shape of developable surfaces from the spect...
The generation of smooth surfaces from a mesh of three-dimensional data points is an important problem in geometric modeling. Apart from the pure construction of these curves and ...
We consider the problem of discovering a smooth unknown surface S bounding an object O in R3 . The discovery process consists of moving a point probing device in the free space ar...
Jean-Daniel Boissonnat, Leonidas J. Guibas, Steve ...