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» Shape from Texture for Smooth Curved Surfaces
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CVPR
2011
IEEE
13 years 3 months ago
High-quality shape from multi-view stereo and shading under general illumination
Multi-view stereo methods reconstruct 3D geometry from images well for sufficiently textured scenes, but often fail to recover high-frequency surface detail, particularly for smo...
Chenglei Wu, Bennett Wilburn, Yasuyuki Matsushita,...
NPAR
2006
ACM
14 years 1 months ago
X-toon: an extended toon shader
: Some example effects achieved by our extended toon shader: continuous levels of abstraction (a); abstraction of near-silhouette regions: smoothing (b), and opacity (c); backlight...
Pascal Barla, Joëlle Thollot, Lee Markosian
ISVC
2007
Springer
14 years 1 months ago
Shape from Texture of Developable Surfaces Via Fourier Analysis
Shape from texture has received much attention in the past few decades. We propose a computationally efficient method to extract the 3D shape of developable surfaces from the spect...
Fabio Galasso, Joan Lasenby
VISUALIZATION
1992
IEEE
13 years 11 months ago
Generalized Focal Surfaces: A New Method for Surface Interrogation
The generation of smooth surfaces from a mesh of three-dimensional data points is an important problem in geometric modeling. Apart from the pure construction of these curves and ...
Hans Hagen, Stefanie Hahmann
COMGEO
2007
ACM
13 years 7 months ago
Learning smooth shapes by probing
We consider the problem of discovering a smooth unknown surface S bounding an object O in R3 . The discovery process consists of moving a point probing device in the free space ar...
Jean-Daniel Boissonnat, Leonidas J. Guibas, Steve ...