Sciweavers

448 search results - page 9 / 90
» Shape from Texture for Smooth Curved Surfaces
Sort
View
ICPR
2008
IEEE
14 years 2 months ago
Recognition of box-like objects by fusing cues of shape and edges
Boxes are the universal choice for packing, storage, and transportation. In this paper we propose a template-based algorithm for recognition of box-like objects, which is invarian...
Chia-Chih Chen, Jake K. Aggarwal
CGF
2008
126views more  CGF 2008»
13 years 7 months ago
Part-type Segmentation of Articulated Voxel-Shapes using the Junction Rule
We present a part-type segmentation method for articulated voxel-shapes based on curve skeletons. Shapes are considered to consist of several simpler, intersecting shapes. Our met...
Dennie Reniers, Alexandru Telea
VISUALIZATION
1995
IEEE
13 years 11 months ago
Enhanced Spot Noise for Vector Field Visualization
Spot noise is a technique for texture synthesis, which is very useful for vector field visualization. This paper describes improvements and extensions of the basic principle of s...
Wim C. de Leeuw, Jarke J. van Wijk
SI3D
2006
ACM
14 years 1 months ago
Human hand modeling from surface anatomy
The human hand is an important interface with complex shape and movement. In virtual reality and gaming applications the use of an individualized rather than generic hand represen...
Taehyun Rhee, Ulrich Neumann, John P. Lewis
CVPR
2006
IEEE
14 years 1 months ago
Shape from Dynamic Texture for Planes
We propose a method for recovering the affine geometry of a dynamically textured plane from a video sequence taken by an uncalibrated, fixed, perspective camera. Some instances ...
Yaser Sheikh, Niels C. Haering, Mubarak Shah