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AAAI
2012
11 years 11 months ago
HyperPlay: A Solution to General Game Playing with Imperfect Information
General Game Playing is the design of AI systems able to understand the rules of new games and to use such descriptions to play those games effectively. Games with imperfect infor...
Michael John Schofield, Timothy Joseph Cerexhe, Mi...

Book
545views
15 years 5 months ago
Artificial Intelligence: A Modern Approach
"Artificial Intelligence (AI) is a big field, and this is a big book. We have tried to explore the full breadth of the field, which encompasses logic, probability, and continu...
Stuart Russell and Peter Norvig
IUI
2010
ACM
14 years 6 months ago
Raconteur: from intent to stories
When editing a story from a large collection of media, such as photos and video clips captured from daily life, it is not always easy to understand how particular scenes fit into ...
Pei-Yu Chi, Henry Lieberman
OOPSLA
2009
Springer
14 years 3 months ago
Typestate-oriented programming
Objects model the world, and state is fundamental to a faithful modeling. Engineers use state machines to understand and reason about state transitions, but programming languages ...
Jonathan Aldrich, Joshua Sunshine, Darpan Saini, Z...
TLDI
2003
ACM
134views Formal Methods» more  TLDI 2003»
14 years 2 months ago
Scrap your boilerplate: a practical design pattern for generic programming
We describe a design pattern for writing programs that traverse data structures built from rich mutually-recursive data types. Such programs often have a great deal of “boilerpl...
Ralf Lämmel, Simon L. Peyton Jones