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UIST
1993
ACM
13 years 11 months ago
VB2: An Architecture for Interaction in Synthetic Worlds
This paper describes the VB2 architecture for the construction of three-dimensional interactive applications. The system's state and behavior are uniformly represented as a n...
Enrico Gobbetti, Jean-Francis Balaguer, Daniel Tha...
ICMCS
2006
IEEE
134views Multimedia» more  ICMCS 2006»
14 years 1 months ago
Motion Segmentation of 3D Video using Modified Shape Distribution
In this paper, temporal segmentation of 3D video based on motion analysis is presented. 3D video is a sequence of 3D models made for a real-world dynamic object. A modified shape ...
Toshihiko Yamasaki, Kiyoharu Aizawa
ECCV
2004
Springer
14 years 9 months ago
A Closed-Form Solution to Non-rigid Shape and Motion Recovery
Recovery of three dimensional (3D) shape and motion of non-static scenes from a monocular video sequence is important for applications like robot navigation and human computer inte...
Jing Xiao, Jinxiang Chai, Takeo Kanade
ICPR
2002
IEEE
14 years 21 days ago
Combining Shape from Silhouette and Shape from Structured Light for Volume Estimation of Archaeological Vessels
An algorithm for the automatic construction of a 3d model of archaeological vessels using two different 3d algorithms is presented. In archeology the determination of the exact vo...
Robert Sablatnig, Srdan Tosovic, Martin Kampel
3DPVT
2002
IEEE
166views Visualization» more  3DPVT 2002»
14 years 22 days ago
Octree-based Fusion of Shape from Silhouette and Shape from Structured Light
An algorithm for the automatic construction of a 3d model of archaeological vessels using two different 3d algorithms is presented. In archeology the determination of the exact vo...
Martin Kampel, Srdan Tosovic, Robert Sablatnig