We describe an improved, anatomically based approach to modeling and animating animals. Underlying muscles, bones, and generalized tissue are modeled as triangle meshes or ellipso...
We describe a kinetic data structure (KDS) that maintains the connected components of the union of a set of unit-radius disks moving in the plane. We assume that the motion of eac...
Leonidas J. Guibas, John Hershberger, Subhash Suri...
This paper deals with the 3D shape estimation from silhouette cues of multiple moving objects in general indoor or outdoor 3D scenes with potential static obstacles, using multipl...
This paper studies the problem of matching two unsynchronized video sequences of the same dynamic scene, recorded by different stationary uncalibrated video cameras. The matching i...
— A great challange in robotics is to make robots more like humans. One important aspect is to make robots move like humans and recognize their motions. Both tasks are based on h...