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VIIP
2001
13 years 9 months ago
Collision Handling and Shadow Casting in Virtual-Prismaker
Abstract. Our research team is developing a computer construction game called VirtualPrismaker based on the physical game Prismakertm . We have had to deal with all typical and ess...
Víctor López-Jaquero, Antonio Fern&a...
CHI
2002
ACM
14 years 7 months ago
Camping in the digital wilderness: tents and flashlights as interfaces to virtual worlds
A projection screen in the shape of a tent provides children with a shared immersive experience of a virtual world based on the metaphor of camping. RFID aerials at its entrances ...
Jonathan Green, Holger Schnädelbach, Boriana ...
JCP
2006
86views more  JCP 2006»
13 years 7 months ago
MapWiki: A Map-based Content Sharing System for Distributed Location-dependent Information
Abstract-- In this paper, we propose a new map-based content sharing system 'MapWiki' for ubiquitous content distribution. In MapWiki, users can publish location-dependen...
Yuuichi Teranishi, Junzo Kamahara, Shinji Shimojo
ICRA
1999
IEEE
151views Robotics» more  ICRA 1999»
13 years 11 months ago
Interaction with a Realtime Dynamic Environment Simulation Using a Magnetic Levitation Haptic Interface Device
A high performance six degree-of-freedom magnetic levitation haptic interface device has been integrated with a physically-based dynamic rigid-body simulation to enable realistic ...
Peter J. Berkelman, Ralph L. Hollis, David Baraff
3DIM
2011
IEEE
12 years 7 months ago
Toward Automatic 3D Generic Object Modeling from One Single Image
We present a novel method for solving the challenging problem of generating 3D models of generic object categories from just one single un-calibrated image. Our method leverages t...
Min Sun, Shyam Sunder Kumar, Gary R. Bradski, Silv...