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» Shared walk environment using locomotion interfaces
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VRST
2006
ACM
14 years 1 months ago
Simple user-generated motion cueing can enhance self-motion perception (Vection) in virtual reality
Despite amazing advances in the visual quality of virtual environments, affordable-yet-effective self-motion simulation still poses a major challenge. Using a standard psychophysi...
Bernhard E. Riecke
CANDT
2009
13 years 11 months ago
The conference room as a toolbox: technological and social routines in corporate meeting spaces
HCI, CSCW, and ubicomp researchers have developed new technologies and interaction techniques to support collaboration, ranging from electronic whiteboards to software supporting ...
Christopher Plaue, John T. Stasko, Mark Baloga
HUC
2009
Springer
14 years 15 days ago
HydroSense: infrastructure-mediated single-point sensing of whole-home water activity
Recent work has examined infrastructure-mediated sensing as a practical, low-cost, and unobtrusive approach to sensing human activity in the physical world. This approach is based...
Jon Froehlich, Eric Larson, Tim Campbell, Conor Ha...
CHINZ
2005
ACM
13 years 10 months ago
The territory is the map: designing navigational aids
It has been shown that people encounter difficulties in using representations and devices designed to assist navigating unfamiliar terrain. Literature review and self-reported vis...
Nicola J. Bidwell, Christopher Lueg, Jeff Axup
C5
2003
IEEE
14 years 1 months ago
Croquet - A Collaboration System Architecture
1 Croquet [18] is a computer software architecture built from the ground up with a focus on deep collaboration between teams of users. It is a totally open, totally free, highly p...
David A. Smith, Alan C. Kay, Andreas Raab, David P...