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ICDCS
2012
IEEE
11 years 10 months ago
G-COPSS: A Content Centric Communication Infrastructure for Gaming Applications
—With users increasingly focused on an online world, an emerging challenge for the network infrastructure is the need to support Massively Multiplayer Online Role Playing Games (...
Jiachen Chen, Mayutan Arumaithurai, Xiaoming Fu, K...
WWW
2005
ACM
14 years 8 months ago
An environment for collaborative content acquisition and editing by coordinated ubiquitous devices
Digital content is not only stored by servers on the Internet, but also on various embedded devices belonging to ubiquitous networks. In this paper, we propose a content processin...
Yutaka Kidawara, Tomoyuki Uchiyama, Katsumi Tanaka
INFOCOM
2005
IEEE
14 years 1 months ago
A fair resource allocation algorithm for peer-to-peer overlays
— Over the past few years, Peer-to-Peer (P2P) systems have become very popular for constructing overlay networks of many nodes (peers) that allow users geographically distributed...
Yannis Drougas, Vana Kalogeraki
NDSS
2000
IEEE
13 years 12 months ago
Secure Virtual Enclaves: Supporting Coalition Use of Distributed Application Technologies
The Secure Virtual Enclaves (SVE) collaboration infrastructure allows multiple organizations to share their distributed application objects, while respecting organizational autono...
Deborah Shands, Richard Yee, Jay Jacobs, E. John S...
PDPTA
2003
13 years 9 months ago
Tuxedo: A Peer-to-Peer Caching System
We are witnessing two trends in Web content access: (a) increasing amounts of dynamic and personalized Web content, and (b) a significant growth in “on-the-move” access using...
Weisong Shi, Kandarp Shah, Yonggen Mao, Vipin Chau...