—With users increasingly focused on an online world, an emerging challenge for the network infrastructure is the need to support Massively Multiplayer Online Role Playing Games (...
Digital content is not only stored by servers on the Internet, but also on various embedded devices belonging to ubiquitous networks. In this paper, we propose a content processin...
— Over the past few years, Peer-to-Peer (P2P) systems have become very popular for constructing overlay networks of many nodes (peers) that allow users geographically distributed...
The Secure Virtual Enclaves (SVE) collaboration infrastructure allows multiple organizations to share their distributed application objects, while respecting organizational autono...
Deborah Shands, Richard Yee, Jay Jacobs, E. John S...
We are witnessing two trends in Web content access: (a) increasing amounts of dynamic and personalized Web content, and (b) a significant growth in “on-the-move” access using...