Sciweavers

104 search results - page 12 / 21
» Shifting viewpoints: Artificial intelligence and human-compu...
Sort
View
ACMACE
2009
ACM
14 years 1 months ago
Towards tailoring player experience in physical Wii games: a case study on relaxation
In this study we construct an artificial neural network model of players’ relaxation preferences while playing a physical Wii game. Developed technology will assist game designe...
Patrick Jarnfelt, Sebbe Selvig, Dajana Dimovska
AI50
2006
13 years 11 months ago
Philosophical Foundations of AI
Artificial Intelligence was born in 1956 as the off-spring of the newly-created cognitivist paradigm of cognition. As such, it inherited a strong philosophical legacy of functional...
David Vernon, Dermot Furlong
CHI
2009
ACM
14 years 8 months ago
Multi-touch interface for controlling multiple mobile robots
We must give some form of a command to robots in order to have the robots do a complex task. An initial instruction is required even if they do their tasks autonomously. We theref...
Jun Kato, Daisuke Sakamoto, Masahiko Inami, Takeo ...
CHI
2007
ACM
14 years 7 months ago
CAAD: an automatic task support system
Recent HCI research shows a strong interest in task management systems (e.g. [19, 27]) that support the multitasked nature of information work [13]. These systems either require m...
Tye Rattenbury, John F. Canny
ACMACE
2004
ACM
14 years 25 days ago
Extending game participation with embodied reporting agents
We introduce a multi-agent framework to generate reports of players' activities within multi-player computer games so that other players who are currently unable to participa...
Dan Fielding, Mike Fraser, Brian Logan, Steve Benf...