We propose a method for applying genetic algorithms to create 3D terrain data sets. Existing procedural algorithms for generation of terrain have several shortcomings. The most po...
TeongJoo Ong, Ryan Saunders, John Keyser, John J. ...
This work presents a novel approach to filter synthesis on a field programmable analog array (FPAA) architecture using a genetic algorithm (GA). First, a Matlab model of the FPA...
Joachim Becker, Stanis Trendelenburg, Fabian Henri...
Background: There are some limitations associated with conventional clustering methods for short time-course gene expression data. The current algorithms require prior domain know...
In this paper, we propose a Genetic Algorithm (GA) approach using a new paths growth procedure by the random key-based encoding for solving Shortest Path Routing (SPR) problem. An...
In this paper, we present an index structure-based method to fast and robustly search short video clips in large video collections. First we temporally segment a given long video ...