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SIGECOM
2003
ACM
110views ECommerce» more  SIGECOM 2003»
14 years 2 months ago
Virtual worlds: fast and strategyproof auctions for dynamic resource allocation
We consider the problem of designing fast and strategyproof exchanges for dynamic resource allocation problems in distributed systems. The exchange is implemented as a sequence of...
Chaki Ng, David C. Parkes, Margo I. Seltzer
HICSS
2008
IEEE
149views Biometrics» more  HICSS 2008»
14 years 3 months ago
Engaging E-Learning in Virtual Worlds: Supporting Group Collaboration
Current e-learning environments do not provide sufficient support for group collaboration. The absence of the visual identification of the users makes effective collaboration in e...
Katherine G. Franceschi, Ronald M. Lee, David Hind...
APVIS
2001
13 years 10 months ago
Building Virtual Worlds with the Big-Bang Model
Visualisations implemented as virtual worlds can allow users to comprehend large graphs more effectively. Good 3D layout algorithms are an important element. Angle has been develo...
Neville Churcher, Alan Creek
SIGCSE
2002
ACM
135views Education» more  SIGCSE 2002»
13 years 8 months ago
Introducing computer science through animation and virtual worlds
We describe a course for non-majors that teaches computer science concepts and programming by creating simple animations and building 2D and 3D virtual worlds. Students work with ...
Susan H. Rodger
CW
2005
IEEE
13 years 10 months ago
Using a Floating Origin to Improve Fidelity and Performance of Large, Distributed Virtual Worlds
Large Virtual Worlds (VWs) are increasingly common in the computer graphics areas of simulation, games, geospatial or scientific visualisation. In such VWs, simulated motion of th...
Chris Thorne