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VR
2002
IEEE
117views Virtual Reality» more  VR 2002»
14 years 13 days ago
An Extensible Event-Based Infrastructure for Networked Virtual Worlds
Many VR platforms emphasize extensibility to support as wide a range of applications as possible. The current trend is to move this extensibility to lower levels of the system to ...
Jim Purbrick, Chris Greenhalgh
ECWEB
2010
Springer
162views ECommerce» more  ECWEB 2010»
13 years 5 months ago
The Open Metaverse Currency (OMC) - A Micropayment Framework for Open 3D Virtual Worlds
: Virtual worlds have become very popular recently, in particular 3D virtual worlds with a built-in virtual currency that enables providers and users to monetize their creations. V...
Frank Kappe, Michael Steurer
PDPTA
2003
13 years 9 months ago
Solipsis: A Massively Multi-Participant Virtual World
—This paper presents a massively shared virtual reality system based on a network of peers. It does not rely on any server nor on IP multicast, and intends to be scalable to an u...
Joaquín Keller, Gwendal Simon
VW
2000
Springer
13 years 11 months ago
A 'Virtual Worlds' Theatre of Memory (Scheme for a Contemporary Museum)
Architecture experience of order and hierarchies in spatial event plays an important role in virtual environments notion of `presence'. Architecture monument urbane definition...
Bernardo Uribe Mendoza, Rodolfo Ramirez, Neslson C...
VR
2002
IEEE
147views Virtual Reality» more  VR 2002»
13 years 7 months ago
Designing Virtual Environments to Support Cooperation in the Real World
Much of the current research in the design of virtual environments is centred on laboratory prototypes and emphasis is placed on supporting cooperation within the virtual world its...
Andy Crabtree, Tom Rodden, John A. Mariani