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HCI
2007
13 years 10 months ago
Gaze as a Supplementary Modality for Interacting with Ambient Intelligence Environments
We present our current research on the implementation of gaze as an efficient and usable pointing modality supplementary to speech, for interacting with augmented objects in our da...
Daniel Gepner, Jérôme Simonin, No&eum...
ICAD
2004
13 years 10 months ago
Interacting With Sound: An Interaction Paradigm for Virtual Auditory Worlds
The visual and the auditory field of perception respond on different input signals from our environment. Thus, interacting with worlds solely trough sound is a very challenging ta...
Niklas Röber, Maic Masuch
ICASSP
2011
IEEE
13 years 21 days ago
Experiments in context-independent recognition of non-lexical 'yes' or 'no' responses
We present our experiments in context-free recognition of non-lexical responses. Non-lexical verbal responses such as mmm-hmm or uh-huh are used by listeners to signal confirmati...
Shiva Sundaram, Robert Schleicher, Nathalie Diehl
CSCW
2012
ACM
12 years 4 months ago
Markup as you talk: establishing effective memory cues while still contributing to a meeting
Meeting participants can experience cognitive overload when they need both to verbally contribute to ongoing discussion while simultaneously creating notes to promote later recall...
Steve Whittaker, Vaiva Kalnikaité, Patrick ...
WWW
2008
ACM
14 years 9 months ago
Keysurf: a character controlled browser for people with physical disabilities
For many users with a physical or motor disability, using a computer mouse or other pointing device to navigate the web is cumbersome or impossible due to problems with pointing a...
Leo Spalteholz, Kin Fun Li, Nigel Livingston, Foad...