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ACMACE
2004
ACM
14 years 1 months ago
AR-bowling: immersive and realistic game play in real environments using augmented reality
The game and entertainment industry plays an enormous role within the development and extensive usage of new technologies. They are one major technology driver concerning the deve...
Carsten Matysczok, Rafael Radkowski, Jan Berssenbr...
IBMSJ
2006
96views more  IBMSJ 2006»
13 years 7 months ago
Running Quake II on a grid
ed underlying grid infrastructure to an application) allowed us to reuse an existing game engine without the need to make any significant changes to it. In this paper we examine th...
Glenn Deen, Matthew Hammer, John Bethencourt, Iris...
RE
2002
Springer
13 years 7 months ago
Extreme Programming Modified: Embrace Requirements Engineering Practices
Extreme Programming (XP) is an agile (lightweight) software development methodology and it becomes more and more popular. XP proposes many interesting practices, but it also has s...
Jerzy R. Nawrocki, Michal Jasiñski, Bartosz...
ACMACE
2005
ACM
13 years 9 months ago
AI middleware as means for improving gameplay
Current commercial AI middleware are still far from being a generic and flexible tool for developing computer games. Also the literature lacks proposals in this field. In this w...
Börje Karlsson, Bruno Feijó

Publication
159views
12 years 7 months ago
Evaluating the Effectiveness of Board Game Usage to Teach GSE Dynamics
When preparing students for an industrial or academic career in software engineering, educational institutions need to address the globally distributed character of the software en...
Kevin Dullemond, Ben van Gameren, Rini van Solinge...