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CGF
2004
86views more  CGF 2004»
13 years 7 months ago
Procedural Texture Matching and Transformation
We present a technique for creating a smoothly varying sequence of procedural textures that interpolates between arbitrary input samples of texture. This texture transformation us...
Eric Bourque, Gregory Dudek
SPEECH
2002
112views more  SPEECH 2002»
13 years 7 months ago
Relating dialogue games to information state
This paper1 discusses the use of `conversational' or `dialogue games' as a basis for building dialogue systems. We give a tutorial overview of some recent attempts to re...
Stephen G. Pulman
BMCBI
2011
13 years 2 months ago
Estimating developmental states of tumors and normal tissues using a linear time-ordered model
Background: Tumor cells are considered to have an aberrant cell state, and some evidence indicates different development states appearing in the tumorigenesis. Embryonic developme...
Bo Zhang, Beibei Chen, Tao Wu, Zhenyu Xuan, Xiaope...
CDC
2010
IEEE
114views Control Systems» more  CDC 2010»
13 years 2 months ago
On subspace identification of cascade structured systems
Subspace identification has proven useful when identifying identifying multi-input multi-output systems. It is, however, important in many applications to take a priori structural ...
Per Hagg, Bo Wahlberg, Henrik Sandberg
TMM
2010
194views Management» more  TMM 2010»
13 years 2 months ago
Modeling Flickr Communities Through Probabilistic Topic-Based Analysis
Abstract--With the increased presence of digital imaging devices, there also came an explosion in the amount of multimedia content available online. Users have transformed from pas...
Radu Andrei Negoescu, Daniel Gatica-Perez