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EUROGRAPHICS
2010
Eurographics
13 years 8 months ago
Fast and Efficient Skinning of Animated Meshes
Skinning is a simple yet popular deformation technique combining compact storage with efficient hardware accelerated rendering. While skinned meshes (such as virtual characters) a...
Ladislav Kavan, Peter-Pike Sloan, Carol O'Sullivan
COMGEO
1999
ACM
13 years 7 months ago
Point labeling with sliding labels
This paper discusses algorithms for labeling sets of points in the plane, where labels are not restricted to some finite number of positions. We show that continuously sliding lab...
Marc J. van Kreveld, Tycho Strijk, Alexander Wolff
ICCV
2009
IEEE
15 years 20 days ago
GroupSAC: Efficient Consensus in the Presence of Groupings
We present a novel variant of the RANSAC algorithm that is much more efficient, in particular when dealing with problems with low inlier ratios. Our algorithm assumes that there...
Kai Ni, Hailin Jin, Frank Dellaert
CGI
2004
IEEE
13 years 11 months ago
Computing Polygonal Surfaces from Unions of Balls
We present a new algorithm for computing a polygonal surface from a union of balls. The method computes and connects the singular points of a given union of balls in an efficient ...
Roger C. Tam, Wolfgang Heidrich
CORR
2006
Springer
91views Education» more  CORR 2006»
13 years 7 months ago
Improved results for a memory allocation problem
We consider a memory allocation problem. This problem can be modeled as a version of bin packing where items may be split, but each bin may contain at most two (parts of) items. T...
Leah Epstein, Rob van Stee