Skinning is a simple yet popular deformation technique combining compact storage with efficient hardware accelerated rendering. While skinned meshes (such as virtual characters) a...
Ladislav Kavan, Peter-Pike Sloan, Carol O'Sullivan
This paper discusses algorithms for labeling sets of points in the plane, where labels are not restricted to some finite number of positions. We show that continuously sliding lab...
Marc J. van Kreveld, Tycho Strijk, Alexander Wolff
We present a novel variant of the RANSAC algorithm
that is much more efficient, in particular when dealing with
problems with low inlier ratios. Our algorithm assumes
that there...
We present a new algorithm for computing a polygonal surface from a union of balls. The method computes and connects the singular points of a given union of balls in an efficient ...
We consider a memory allocation problem. This problem can be modeled as a version of bin packing where items may be split, but each bin may contain at most two (parts of) items. T...