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NETGAMES
2006
ACM
14 years 2 months ago
Load balancing for massively multiplayer online games
Supporting thousands, possibly hundreds of thousands, of players is a requirement that must be satisfied when delivering server based online gaming as a commercial concern. Such a...
Fengyun Lu, Simon E. Parkin, Graham Morgan
SLIP
2006
ACM
14 years 2 months ago
A tale of two nets: studies of wirelength progression in physical design
At every stage in physical design, engineers are faced with many different objectives and tools to develop, optimize, and evaluate their design. Each choice of a tool or an objec...
Andrew B. Kahng, Sherief Reda
GECCO
2005
Springer
196views Optimization» more  GECCO 2005»
14 years 1 months ago
Providing information from the environment for growing electronic circuits through polymorphic gates
This paper deals with the evolutionary design of programs (constructors) that are able to create (n+2)-input circuits from n-input circuits. The growing circuits are composed of p...
Michal Bidlo, Lukás Sekanina
MICAI
2004
Springer
14 years 1 months ago
A Biologically Motivated and Computationally Efficient Natural Language Processor
Abstract. Conventional artificial neural network models lack many physiological properties of the neuron. Current learning algorithms are more concerned to computational performanc...
João Luís Garcia Rosa
ICNP
2003
IEEE
14 years 1 months ago
A File-Centric Model for Peer-to-Peer File Sharing Systems
Peer-to-peer systems have quickly become a popular way for file sharing and distribution. In this paper, we focus on the subsystem consisting of peers and their actions relative ...
Li Zou, Mostafa H. Ammar