We introduce a fully automatic algorithm which optimizes the high-level structure of a given quadrilateral mesh to achieve a coarser quadrangular base complex. Such a topological ...
Web-based applications of interactive 3D computer graphics are showing a tendency to get more interconnected and visually complex. Virtual communities like Second Life demand real...
We present randomized constructions of linear-time encodable and decodable codes that can transmit over lossy channels at rates extremely close to capacity. The encoding and decod...
Michael Luby, Michael Mitzenmacher, Mohammad Amin ...
We propose a new `Mark-Ant-Walk' algorithm for robust and efficient covering of continuous domains by ant-like robots with very limited capabilities. The robots can mark plac...
Eliyahu Osherovich, Vladimir Yanovski, Israel A. W...
We consider the family of 2n-to-n-bit compression functions that are solely based on at most three permutation executions and on XOR-operators, and analyze its collision and preima...