An increasing number of persuasive technology systems consist of multiple devices that enable efficient just-in-time interaction with the user. Developing multi-device systems to s...
Building a distributed middleware infrastructure that provides the low latency required for massively multiplayer games while still maintaining consistency is non-trivial. Previous...
Rajesh Krishna Balan, Maria Ebling, Paul Castro, A...
A major problem in the development of distributed applications is that we cannot assume that the environment in which the application is to operate will remain the same. This mean...
Maarten van Steen, Stefan Van der Zijden, Henk J. ...
Debugging and testing is a larger part of the effort spent in a software development cycle. Debugging a program is time consuming and is a continuous cycle of code modification an...
Software systems are subject to ever increasing complexity and in need of efficient structuring. The concept of organization as an exand abstract real-world reference presents a pr...