Sciweavers

1093 search results - page 136 / 219
» Simplifying parallel and distributed simulation with the DUP...
Sort
View
ICDCS
2012
IEEE
11 years 10 months ago
G-COPSS: A Content Centric Communication Infrastructure for Gaming Applications
—With users increasingly focused on an online world, an emerging challenge for the network infrastructure is the need to support Massively Multiplayer Online Role Playing Games (...
Jiachen Chen, Mayutan Arumaithurai, Xiaoming Fu, K...
AAAI
2007
13 years 10 months ago
Hybrid Inference for Sensor Network Localization Using a Mobile Robot
In this paper, we consider a hybrid solution to the sensor network position inference problem, which combines a real-time filtering system with information from a more expensive,...
Dimitri Marinakis, David Meger, Ioannis M. Rekleit...
ISPDC
2007
IEEE
14 years 2 months ago
Divisible Load Scheduling: An Approach Using Coalitional Games
Scheduling divisible loads in distributed systems is the subject of Divisible Load Theory (DLT). In this paper we show that coalitional game theory is a natural fit for modeling ...
Thomas E. Carroll, Daniel Grosu
GRID
2005
Springer
14 years 1 months ago
SERVOGrid complexity computational environments (CCE) integrated performance analysis
In this paper we describe the architecture and initial performance analysis results of the SERVOGrid Complexity Computational Environments (CCE). The CCE architecture is based on ...
Galip Aydin, Mehmet S. Aktas, Geoffrey Fox, Harsha...
HSNMC
2004
Springer
125views Multimedia» more  HSNMC 2004»
14 years 1 months ago
A Pull-Based Approach for a VoD Service in P2P Networks
We study a new approach to provide an efficient VoD service to a large client population in P2P networks. Previous work has suggested to construct a multicast tree to distribute t...
Anwar Al Hamra, Ernst W. Biersack, Guillaume Urvoy...