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3DIM
2003
IEEE
14 years 27 days ago
Adaptive Enhancement of 3D Scenes using Hierarchical Registration of Texture-Mapped 3D models
Adaptive fusion of new information in a 3D urban scene is an important goal to achieve in computer vision, graphics, and visualization. In this work we acquire new image pairs of ...
Srikumar Ramalingam, Suresh K. Lodha
AAAI
2012
11 years 10 months ago
Model Learning and Real-Time Tracking Using Multi-Resolution Surfel Maps
For interaction with its environment, a robot is required to learn models of objects and to perceive these models in the livestreams from its sensors. In this paper, we propose a ...
Jörg Stückler, Sven Behnke
GRAPP
2008
13 years 9 months ago
GPU-Based Normal Map Generation
This paper presents a method for normal map generation in the GPU. These normal maps are generated from a high resolution mesh and can be applied to any simplification of this mes...
Jesús Gumbau, Carlos González, Migue...
IV
2009
IEEE
187views Visualization» more  IV 2009»
14 years 2 months ago
Dynamic Mapping of Raster-Data for 3D Geovirtual Environments
Interactive 3D geovirtual environments (GeoVE), such as 3D virtual city and landscape models, are important tools to communicate geo-spatial information. Usually, this includes st...
Matthias Trapp, Jürgen Döllner
CAIP
2005
Springer
152views Image Analysis» more  CAIP 2005»
14 years 1 months ago
Face Modeling and Adaptive Texture Mapping for Model Based Video Coding
3D facial synthesis has been frequently used in model based video coding applications and became popular in various multimedia applications. In this paper a 3D face model, its adap...
Kamil Yurtkan, Hamit Soyel, Hasan Demirel, Hü...