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» Simulating Humans: Computer Graphics, Animation, and Control
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CHI
2004
ACM
14 years 9 months ago
Gummi: a bendable computer
Gummi is an interaction technique and device concept based on physical deformation of a handheld device. The device consists of several layers of flexible electronic components, i...
Carsten Schwesig, Ivan Poupyrev, Eijiro Mori
AFRIGRAPH
2003
ACM
14 years 18 days ago
Rendering optimisations for stylised sketching
We present work that specifically pertains to the rendering stage of stylised, non-photorealistic sketching. While a substantial body of work has been published on geometric optim...
Holger Winnemöller, Shaun Bangay
GECCO
2006
Springer
175views Optimization» more  GECCO 2006»
14 years 18 days ago
A computational theory of adaptive behavior based on an evolutionary reinforcement mechanism
Two mathematical and two computational theories from the field of human and animal learning are combined to produce a more general theory of adaptive behavior. The cornerstone of ...
J. J. McDowell, Paul L. Soto, Jesse Dallery, Saule...
JCP
2007
214views more  JCP 2007»
13 years 8 months ago
Reconstruction of 3D Human Facial Images Using Partial Differential Equations
—One of the challenging problems in geometric modeling and computer graphics is the construction of realistic human facial geometry. Such geometry are essential for a wide range ...
Eyad Elyan, Hassan Ugail
CHI
2003
ACM
14 years 9 months ago
A tangible interface for IP network simulation
We present the IP Network Design Workbench which supports collaborative network design and simulation by a group of experts and customers. This system is based on a tangible user ...
Kazue Kobayashi, Mitsunori Hirano, Atsunobu Narita...