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» Simulating Humans: Computer Graphics, Animation, and Control
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CGI
2004
IEEE
13 years 11 months ago
Adaptation-Based Individualized Face Modeling for Animation Using Displacement Map
In this paper a new adaptation-basedmethod is presented to reconstruct animatable facial models of human individuals from scan data. An anatomy-based generic control model serves ...
Yu Zhang, Terence Sim, Chew Lim Tan
PG
1997
IEEE
13 years 11 months ago
Real-time virtual humans
The last few years have seen great maturationin the computation speed and control methods needed to portray 3D virtualhumanssuitableforreal interactiveapplications. We first desc...
Norman I. Badler
GRAPHICSINTERFACE
2011
12 years 11 months ago
Mid-level smoke control for 2D animation
In this paper we introduce the notion that artists should be able to control fluid simulations by providing examples of expected local fluid behavior (for instance, an artist mi...
Alfred Barnat, Zeyang Li, James McCann, Nancy S. P...
MIG
2010
Springer
13 years 6 months ago
Pose Control in Dynamic Conditions
Pose control for physically simulated characters has typically been based on proportional-derivative (PD) controllers. In this paper, we introduce a novel, analytical solution to t...
Brian F. Allen, Michael Neff, Petros Faloutsos
CGI
2000
IEEE
13 years 12 months ago
Neural Network-based Violinist's Hand Animation
We present a system for the animation of human hand that plays violin. Neural network controls the hand movement. We make use of an optimization method to generate the examples fo...
Junhwan Kim, Frederic Cordier, Nadia Magnenat-Thal...