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» Simulating Humans: Computer Graphics, Animation, and Control
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NIPS
2001
13 years 10 months ago
Classifying Single Trial EEG: Towards Brain Computer Interfacing
Driven by the progress in the field of single-trial analysis of EEG, there is a growing interest in brain computer interfaces (BCIs), i.e., systems that enable human subjects to c...
Benjamin Blankertz, Gabriel Curio, Klaus-Robert M&...
MABS
2004
Springer
14 years 2 months ago
Layering Social Interaction Scenarios on Environmental Simulation
For an integrated simulation such as the natural environment affected by human society, it is indispensable to provide an integrated simulator that incorporates multiple computatio...
Daisuke Torii, Toru Ishida, Stéphane Bonnea...
CGF
2010
105views more  CGF 2010»
13 years 9 months ago
Visibility Editing For All-Frequency Shadow Design
We present an approach for editing shadows in all-frequency lighting environments. To support artistic control, we propose to decouple shadowing from lighting and focus on providi...
Juraj Obert, Fabio Pellacini, Sumanta N. Pattanaik
MIG
2010
Springer
13 years 7 months ago
Motion Parameterization with Inverse Blending
Abstract. Motion blending is a popular motion synthesis technique which interpolates similar motion examples according to blending weighs parameterizing high-level characteristics ...
Yazhou Huang, Marcelo Kallmann
CHI
1994
ACM
14 years 1 months ago
A model-based analysis of errors in display-based HCI
This paper describes a model-based analysis of errors in expert use of graphical user interfaces. Two mechanisms, speed-accuracy tradeoffs and attention failures, were simulated b...
Muneo Kitajima, Peter G. Polson