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» Simulating Humans: Computer Graphics, Animation, and Control
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DIGRA
2005
Springer
14 years 2 months ago
The Nip and the Bite
An examination of the contributions that can be made by the field of non-mechanistic cybernetics (as elaborated by Gregory Bateson and Anthony Wilden) to a theory of videogames th...
Darshana Jayemanne
HUC
2009
Springer
14 years 1 months ago
Controlling Error Propagation in Mobile-Infrastructure Based Localization
Mobile infrastructure consists of one or more sensors in a fixed configuration on a mobile platform. By moving the mobile platform in the environment and attaching a set of stat...
Ying Zhang, Juan Liu
ICDCS
2010
IEEE
14 years 16 days ago
B-SUB: A Practical Bloom-Filter-Based Publish-Subscribe System for Human Networks
—The adoption of portable wireless devices is rapidly rising. The demand for efficient communication protocols amongst these devices is pressing. In this paper, we present a con...
Yaxiong Zhao, Jie Wu
CONCURRENCY
1998
115views more  CONCURRENCY 1998»
13 years 8 months ago
Falcon: On-line monitoring for steering parallel programs
Abstract Advances in high performance computing, communications, and user interfaces enable developers to construct increasingly interactive high performance applications. The Falc...
Weiming Gu, Greg Eisenhauer, Karsten Schwan, Jeffr...
DIGRA
2005
Springer
14 years 2 months ago
Making Right(s) Decision: Artificial life and Rights Reconsidered
With the proliferation of robotics in industry, education and entertainment, artificial intelligent robots challenge the way we think about relationships between humans and machin...
Juyun Kim