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» Simulating Humans: Computer Graphics, Animation, and Control
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CHI
2004
ACM
14 years 2 months ago
The untapped world of video games
Due to fierce industry competition and demand for novelty, games are a fertile research setting for studying interface design, input devices, graphics, social communication and de...
Kevin Keeker, Randy J. Pagulayan, Jonathan Sykes, ...
DCC
2004
IEEE
14 years 18 days ago
Adaptive Rate Control Scheme for Video Streaming Over Wireless Channels
Providing continuous video playback with graceful quality degradation over wireless channels is fraught with challenges. Video applications require stringent delay guarantees and ...
Marwan Krunz, Mohamed Hassan
CHI
2011
ACM
13 years 13 days ago
TorusDesktop: pointing via the backdoor is sometimes shorter
When pointing to a target on a computer desktop, we may think we are taking the shortest possible path. But new shortcuts become possible if we allow the mouse cursor to jump from...
Stéphane Huot, Olivier Chapuis, Pierre Drag...
CHI
2011
ACM
13 years 13 days ago
TouchCuts and TouchZoom: enhanced target selection for touch displays using finger proximity sensing
Although touch-screen laptops are increasing in popularity, users still do not comfortably rely on touch in these environments, as current software interfaces were not designed fo...
Xing-Dong Yang, Tovi Grossman, Pourang Irani, Geor...
SIGMETRICS
1996
ACM
174views Hardware» more  SIGMETRICS 1996»
14 years 1 months ago
Embra: Fast and Flexible Machine Simulation
This paper describes Embra, a simulator for the processors, caches, and memory systems of uniprocessors and cache-coherent multiprocessors. When running as part of the SimOS simul...
Emmett Witchel, Mendel Rosenblum