Sciweavers

957 search results - page 143 / 192
» Simulating Humans: Computer Graphics, Animation, and Control
Sort
View
SIGGRAPH
2000
ACM
14 years 1 months ago
Toward a psychophysically-based light reflection model for image synthesis
In this paper we introduce a new light reflection model for image synthesis based on experimental studies of surface gloss perception. To develop the model, we’ve conducted two ...
Fabio Pellacini, James A. Ferwerda, Donald P. Gree...
AIED
2005
Springer
14 years 2 months ago
Teaching the evolution of behavior with SuperDuperWalker
SuperDuperWalker is a software-based framework for experiments on the evolution of locomotion. It simulates the behavior of evolving agents in a 3D physical simulation environment ...
Lee Spector, Jon Klein, Kyle Harrington, Raymond C...
HCI
2009
13 years 6 months ago
Intelligent Agents for Training On-Board Fire Fighting
Simulation-based training in complex decision making often requires ample personnel for playing various roles (e.g. team mates, adversaries). Using intelligent agents may diminish ...
Karel van den Bosch, Maaike Harbers, Annerieke Heu...
VRST
2006
ACM
14 years 2 months ago
Mixed reality: are two hands better than one?
For simulating hands-on tasks, the ease of enabling two-handed interaction with virtual objects gives Mixed Reality (MR) an expected advantage over Virtual Reality (VR). A user st...
Aaron Kotranza, John Quarles, Benjamin Lok
HASE
1998
IEEE
14 years 1 months ago
Combining Various Solution Techniques for Dynamic Fault Tree Analysis of Computer Systems
Fault trees provide a graphical and logical framework for analyzing the reliability of systems. A fault tree provides a conceptually simple modeling framework to represent the sys...
Ragavan Manian, Joanne Bechta Dugan, David Coppit,...