Sciweavers

957 search results - page 154 / 192
» Simulating Humans: Computer Graphics, Animation, and Control
Sort
View
ICCV
1999
IEEE
14 years 1 months ago
Specularities on Surfaces with Tangential Hairs or Grooves
Specularities on surfaces with tangential hairs or grooves are readily observable in nature. Examples of such phenomena are the arched or looped highlights observed on horses and ...
Rong Lu, Jan J. Koenderink, Astrid M. L. Kappers
APGV
2006
ACM
144views Visualization» more  APGV 2006»
14 years 17 days ago
Efficient selective rendering of participating media
Realistic image synthesis is the process of computing photorealistic images which are perceptually and measurably indistinguishable from real-world images. In order to obtain high...
Oscar Anson, Veronica Sundstedt, Diego Gutierrez, ...
CAE
2010
13 years 3 months ago
Learning about Shadows from Artists
Renaissance artists discovered methods for imaging realistic depth on a two dimensional surface by re-inventing linear perspective. In solving the problem of depth depiction, they...
Elodie Fourquet
RT
1999
Springer
14 years 1 months ago
Decoupling Polygon Rendering from Geometry using Rasterization Hardware
The dramatically increasing size of polygonal models resulting from 3D scanning devices and advanced modeling techniques requires new approaches to reduce the load of geometry tran...
Rüdiger Westermann, Ove Sommer, Thomas Ertl
SIGGRAPH
1995
ACM
14 years 11 days ago
Interactive physically-based manipulation of discrete/continuous models
Physically-based modeling has been used in the past to support a variety of interactive modeling tasks including free-form surface design, mechanism design, constrained drawing, a...
Mikako Harada, Andrew P. Witkin, David Baraff